DEVELOPER INFRASTRUCTURE UNITY ASSET STORE PACKAGES CI/CD AUTOMATION

Unity Editor Extensions &
Engineering Tooling

Published developer utilities engineered to eliminate studio bottlenecks. Automating cross-platform builds across PC, Android, iOS, and WebGL, simplifying camera sequencing, and enforcing clean architectural discipline across multi-developer teams.

2+
Published Tools
100%
Build Automation
4x
Faster Deployment
0B
Build-Time Leakage

Tool #1: Multi-Platform Build Tool (MPBT)

One-click build automation pipeline for Unity studios handling concurrent target platforms.

Multi-Platform Build Tool MPBT
Official Unity Asset Store Package
Unity Editor GUI Build Automation Cross-Platform Keystore Manager CI/CD CLI Ready

Multi-Platform Build Tool (MPBT)

Engineered to remove the friction of manually configuring player settings, target switches, keystore credentials, and output directories when compiling builds for multiple client deliverables. Allows developers to pre-define platform profiles (e.g. Meta Quest 2 APK vs Steam Windows 64 vs WebGL Demo) and trigger batched compiling with automated post-processing.

Single-Click Platform Switching

Instantly swap active build target and player settings without having to manually re-enter keystores, bundle identifiers, or graphic API tiers.

Secure Keystore & Credentials Vault

Encrypted local profile storage for Android release keystores, aliases, and provisioning profiles, avoiding accidental commit leaks.

CLI & Headless Server Support

Execute MPBT build profiles directly from command line, Jenkins, or GitHub Actions using `-executeMethod MPBT.BuildAutomation.RunProfile`.

Automated Output Archiving

Automatically zips build folders, appends semantic version timestamps, and organizes outputs into distinct platform folders for instant QA sharing.

Visual Inset: Screen & Build Flow Highlight

01
Select Profile
Quest, Steam, WebGL, iOS
02
Pre-Build Hook
Apply Defines & Configs
03
Engine Compile
IL2CPP / Mono Optimized
04
Post-Build Packaging
Auto-Zip & Version Stamp

Tool #2: CineMaster โ€“ Modular Gameplay Flow

Lightweight cinematic camera sequencing and event dispatching without runtime bloat.

CineMaster Modular Cinematic Sequencing
Modular Timeline Framework
Camera Blending Timeline Events Lightweight Zero Allocations Custom GUI

CineMaster โ€“ Modular Gameplay Flow

Designed to bridge gameplay events and cinematic cutscenes. Offers customizable virtual camera transitions, focal point interpolation, and decoupled trigger zones that notify gameplay systems upon camera arrival or departure without heavy Cinemachine overhead.

Clean Code Principles & Engineering Methodology

Engineering standards maintained across all tools, asset store packages, and production codebases.

SOLID & Decoupled ScriptableObject Events

Game systems communicate through strongly-typed ScriptableObject channels. Systems remain entirely decoupled: UI listeners can be deleted or refactored without breaking gameplay controllers.

Zero GC Allocation in Hot Loops

Eliminating runtime Garbage Collection pauses by forbidding string concatenation, LINQ queries, and boxing in Update cycles. Using cached delegate callbacks and reusable collection pools.

Custom Property Drawers & Inspector Ergonomics

High-efficiency inspectors with custom EditorGUI layouts, conditional property drawing, dynamic validations, and inline help boxes that prevent designer errors before runtime.

Automated Regression Testing & Mock Pipelines

Comprehensive Unity Test Framework test suites validating build pipeline state machines, serialization resilience, and asset bundle dependency trees before release commits.

Interactive Demo: Tool Profile Selector

Test how the Multi-Platform Build Tool configures pipelines across diverse hardware targets.

// MPBT Pipeline Profile: Meta Quest 2 (Android Standalone)
{
  "targetPlatform": "Android",
  "buildOptions": "BuildOptions.CompressWithLz4HC",
  "scriptingBackend": "ScriptingImplementation.IL2CPP",
  "targetArchitectures": "AndroidArchitecture.ARM64",
  "textureCompression": "TextureCompression.ASTC",
  "renderPipeline": "UniversalRenderPipeline (URP Forward+)",
  "xrSDKs": ["OpenXR", "MetaXRFeature"],
  "defineSymbols": ["UNITY_VR", "QUEST_PERF_MODE", "PUN2_ENABLED"],
  "keystoreConfig": {
    "path": "Keys/parallel_xr_release.keystore",
    "alias": "parallel_vr_prod"
  },
  "postProcess": {
    "generateApk": true,
    "archiveZip": true,
    "copyToArtifactDir": "Builds/Quest2/v2.4.0/"
  }
}

Accelerate Your Studio's Engineering Workflow

Explore my packages on the Unity Asset Store, or connect directly to build custom tooling tailored for your development team.