VR SPECIALIZATION TRACK 18 DELIVERED PRODUCTIONS MULTI-USER PUN2 ARCHITECTURE

Spatial VR Engineering &
High-Throughput Simulations

From multi-year industrial safety simulations to high-traffic sports activations for Coca-Cola and Red Sea Gateway Terminal. Every system is built for ergonomic 6-DoF interaction, physical realism, and sustained 90 FPS frame-rates on standalone mobile chipsets.

18
Shipped VR Titles
90FPS
Standalone Baseline
15+
Synced PUN Systems
0GC
Hot-Loop Memory Hit

Deep Architecture Breakdown: VR Performance Callouts

Key engineering patterns and memory hygiene practices applied across all 18 Virtual Reality titles.

RENDERING PIPELINE

Single-Pass Stereo Instancing (URP)

Leveraging GPU instancing to render both left and right eye buffers in a single draw pass. Eliminates CPU driver overhead by ~45%, enabling dense industrial geometry and volumetric light approximations to stay well below the 11.1ms frame budget on Quest 2.

Single-Pass Instanced URP Forward+ Occlusion Culling Texture Streaming
MEMORY HYGIENE

Zero-GC Allocation in Hot Interaction Loops

Enforcing zero GC allocations inside Update, FixedUpdate, and spatial trigger callbacks. Utilizing pre-allocated struct buffers, non-allocating physics queries (`Physics.OverlapSphereNonAlloc`), and object pooling for particles and audio emitters.

Non-Alloc Physics Object Pooling Struct Buffers Zero Hitching
PHYSICAL ERGONOMICS

Ergonomic Spatial Grab & Haptic Feedback

Custom hand-pose attachment points, dual-hand stabilizing joints, and velocity-weighted throw physics. Dynamic haptic motor curves calibrated per interaction type (light switch click vs heavy valve torque) to minimize VR disorientation and maximize tactile satisfaction.

XR Interaction Toolkit Velocity Curves Custom Grab Points Haptic Pulses
MULTIPLAYER NETWORKING

Photon PUN 2 State Synchronization & Compression

Multi-user enterprise training synchronization over Photon Cloud. Packed 16-bit quaternion rotations, dead-reckoning extrapolation, and networked interactable ownership transfers ensuring smooth collaborative procedures across continents under variable latency.

Photon PUN 2 Byte Packing Dead Reckoning Remote Multi-User

Main 18-Project VR Showcase Grid

Full index of shipped Virtual Reality titles with interactive video walkthroughs, client notes, and external repositories.

Architecting a Next-Generation VR Experience?

Whether you require a multi-user enterprise training simulation, an interactive festival activation, or an optimization audit for Quest 2 / Quest 3, I bring 7+ years of proven leadership and 18 shipped titles.